Blessing List
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FAQ
Q. How do I get a blessing?
A.
Everyone starts with one blessing (fire) but to gain more you either find them
(given out on Blessing Days) or win a battle against a creature ranked higher
than ordinary wolves.
Q. Can I give out blessings I have
earn?
A. No. You keep them for yourself. Only ranked creatures
can give out their blessings.
Q. Do wolves ranked higher than normal get any
blessings?
A. They get ten blessings of their chose (Common/Uncommon
Only) and also can gift others with blessings (if they deserve them or beat them
in a fight). These blessings are either uncommon or common.
Q. Can I fight with blessings?
A.
Yes! But in the beginning of a fight you may wish to state where the
battle is taking place, for example at day or night, or near a river or forest
along with the rules of the battle. For example Water on its own is only
useful near rivers, and Fire would be dangerous near a forest to both
characters.
Q. What happens if I have a one-use blessing and then use it?
A. The blessing is then gone, you must post on the blessing register that you have used it, and it will be removed from your list.
Q. If I have a blessing like Illusion and also have Illinion won't it count as using two blessings in battle?
A. If you have both they immediately double up as one rather than two separates (so counting as one in battle)
Common
| Name | Description | Uses | Weaknesses | Tiredness |
| Fire | Can cause small fires. It is better when teamed up with the blessing Breathe which can form Fire Breathe. | Unlimited | Any Water Based Blessing | After four times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it eight times without becoming tired. |
| Breath | A useless blessing on its own, though with fire or water it can double up to be Fire Breath or Water Breath. | Unlimited | Alone this blessing is useless. | Alone this blessing is useless. |
| Water | Can control water for a brief period of time. Only useful near water, anywhere else this blessing is useless! | Unlimited | Any Earth and Ice Based Blessings | After four times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it eight times without becoming tired. |
| Bad Breath | Will prevent an opponent attacking for one move. ONLY USE ONCE PER BATTLE! | Unlimited | None | After one time of using this in a fight, the attacker will become slightly tired. |
| Earth | Can help with digging. Must be used on soft ground or it will not be of any help! | Unlimited | Any Fire Based Blessings | After four times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it eight times without becoming tired. |
| Flower Power | Shoots flowers at the opponent. Can only be used on grassy lands. | Unlimited | Any Fire Based Blessings | After four times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it eight times without becoming tired. |
| Fog | Can cause a foggy mist to appear, making other blessing attacks useless for three moves. ONLY USE ONCE PER BATTLE! | Unlimited | None | After one time of using this in a fight, the attacker will become slightly tired. |
| Poison Barb | A poison barb which can be put on your tail or claw to aid in battle. May poison the opponent. | Unlimited | Any Ice Based Blessing | N/A |
| Tiny | Allows you to shrink in size, escaping one attack. Then you will return to size. | Unlimited | Any Fire Based Blessing | After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last four months, the attacked can use it four times without becoming tired. |
| Rain | Allows you to control the rain for a brief period of time. | Unlimited | Any Earth and Ice
Based Blessings
|
After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last three months, the attacked can use it four times without becoming tired. |
| Bubble Chair | Allows you to make a bubble to sit in or attack the enemy with. | Unlimited | Any Electric Based Blessing or Barb like blessing (pops the bubble) | After four times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it eight times without becoming tired. |
| Gills | Allow the creature to survive underwater for a short period of time. | Unlimited | Any Electric Based Blessing | N/A |
| Swap | You change places with your opponent in battle. | Once per fight | None | Quite Tiring |
| Mitternacht | Gives you heightened senses at night time. On a cloudless sky at midnight using this blessing on yourself or another character can help defy the process of old age (doesn't work on mythicals). However, it is not a cure for death, it just slows down the aging process. Works best when used by someone else. | Once per night | None | Can be quite tiring, best for a younger creature to use on an older creature. May have little or no affect if an older creature uses it. |
| Bind | Binds a clear snake-like wrap around an opponents legs. | Unlimited | Blessings such as fire can release it but will hurt you in the process. |
After twice of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it eight times without becoming tired. |
| Acidity | Releases a burst of acid that can melt through almost anything. Ouch! If dodged, the acid pool stays on the ground and so anyone who stumbles into it feels the affect. | Unlimited | None |
After twice of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it eight times without becoming tired. |
Uncommon
| Name | Description | Uses | Weaknesses | Tiredness |
| Fire Breath | For this blessing, you need Fire and Breath. Then in battles you can combined them both to make this awesome blessing. Fire flows out of the attackers mouth, scorching the other, yet not harming the attacker. | Unlimited | Any Water Based Blessing | After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last three months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last eight months, the attacked can use it six times without becoming tired. |
| Water Breath | For this blessing, you need Water and Breath. Then in battles you can combined them both to make this awesome blessing. Water flows out of the attackers mouth, soaking the other, yet not harming the attacker. The soaked character will find it hard to move as quickly, as water will weigh them down. It also makes it hard to fly, unless the opponent has more than six months experience. | Unlimited | Any Earth and Ice Based Blessing | After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last three months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last eight months, the attacked can use it six times without becoming tired. |
| Ice | Can turn small amounts of water into Ice. Must be used near water. This can freeze Water Breath attacks. | Unlimited | Any Fire and Rock Based Blessing | After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last three months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last eight months, the attacked can use it six times without becoming tired. |
| Fly | Can allow a creature to fly and have wings. | Unlimited | Any Electric Based Blessing | Depends on the attacks made in air. |
| Lightning | Lightning Storms, small electric attacks. | Unlimited | Any Rock Based Blessing | After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last three months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last eight months, the attacked can use it six times without becoming tired. |
| Ice Beam | Shoots a beam of ice at the opponent. More powerful than Ice. | Unlimited | Any Fire and Rock Based Blessing | After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last three months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last eight months, the attacked can use it six times without becoming tired. |
| Cloud | Controls the cloud movement. | Unlimited | N/A | Just one use of this blessing tires the user. |
| Growth | Makes you 2 ft bigger but wears off after two moves. | Unlimited | Any Rock Based Blessing | Just two uses of this blessing tires the user. |
| Jelly Bean | Attacks with jelly beans or can be used as a wholesome source of food. | Unlimited | The Mighty Misaco Blessing | You never get tired with those wholesome jelly beans to eat! |
| Teleport | Teleports the user a little way off. | Unlimited | Any Electric and Ice Based Blessing. | Just two uses of this blessing tires the user. |
| Star | Gives you the knowledge to look into the stars and predict things from them. | Unlimited | N/A | Just one use of this blessing tires the user. |
| Mer-Creature | Allows your character to turn into a mer-creature (like a mermaid etc, but a mer-whatever species it is) | Unlimited | Any Electric and Ice Based Blessing. | Just one use of this blessing tires the user. |
| Nightmare | This blessing puts the opponent in a deep sleep for a couple of minutes. However if made to bleed in this short space of time they wake up instantly. This blessing also causes a sense of confusion once waking up, making attacks less likely to hit. Therefore this blessing is best for those creatures who want to make a quick escape or take advance of poor reflex reactions of their opponent. | Unlimited | Morning Wake | Just one use of this blessing tires the user a bit. |
| Morning Wake | This blessing acts as a counter to the Nightmare blessing. The character prevents sleep and actually feels more refreshed. | One Use | None | N/A |
| Sweet Dreams |
This
blessing can be used on other creatures but not on the actual blessing
holder. It allows another creature to slip into a restful sleep,
recovering minor injuries.
Cannot be used in battle. |
One Use | None | N/A |
| Me |
Makes a
double of your character, lasts for a couple of weeks. If the copy
dies, the main character also dies. If the main character dies, the
copy also dies. The copy cannot use any
blessings. |
One Use | None | N/A |
| Gift Giver |
This
blessing acts as a curse to the character that owns it. It slowly
decays the body of the character so that every two months the character
dies. This blessing once attached to a character can never be
removed, unless Trickster is used upon the character.
If the character this blessing is attached to gets eaten then Gift Giver infects the eater as well as the original character. |
Attaches itself to character so cannot be used on others | Trickster | Depends on the time of the month, nearer the second month I'd say it was rather tiring, on the border of DEADLY tiring. |
| Dance with Demons | This blessing summons illusionary demons. If any of these demons touches another character they are 'cursed'. Curses last a whole month. This curse affects the characters state of mind and can cause them to go crazy or try and end their life. If they do manage to live through the curse they are cured at the end of the month. However, it might leave them with emotional damage but heightened senses. | Ten Uses | Üaæzzöú | Very tiring, the character summoning this blessing can only keep the illusions present for a few minutes if that. |
| Trickster | The one cure to Gift Giver. | One Use | None | N/A |
Impossible
| Name | Description | Uses | Weaknesses | Tiredness |
| §îðñ | The power to change form to anything imaginable. | Unlimited | Billððíìãå | Just one use of this blessing tires the user almost to fainting. |
| Billððíìãå | This
blessing can destroy all blessings that an opponent
has.
However, if the opponent also has Billððíìãå and uses it in defence, the two blessings destroy each other, therefore protection any other blessings the character has. |
One Use | Billððíìãå | Just one use of this blessing tires the user almost to fainting. |
| Ioai | Power to explode but stay alive. | Two Uses | Billððíìãå | Just one use of this blessing tires the user almost to fainting. |
| Yiola | Power to bless other creatures with blessings (Higher ranked creatures have this) | Unlimited | None | Depending on the rarity of the blessing giving out. |
| Tillona | Allows you to heal a broken bone. | One Use | None | Just one use of this blessing tires the user almost to fainting. |
| Sa¤çûijhd | Kills the user and opponent. The dead characters are unable to come back, even with Life blessing. It prevents Life working. | One Use | None | It kills the user, so pretty tiring I'd say. |
| ψiaieωije | Extends a mythical's life by two years. Can be used on spirited creatures once combined with a Life blessing. | One Use | JjieΐΐwЖnw∞ | Tires out the mythical for a few days. |
| JjieΐΐwЖnw∞ | Decreases a mythical's life by two years. Although this blessing won't directly kill a mythical, if their death date is met once using this blessing they have a month before they pass away. | One Use | ψiaieωije | Very Tiring |
| Illinion | Allows illusions to be used without getting very tired. | Unlimited | None | Not very, has to be used with an Illusion type blessing to work. |
| Nonoviparium | Can only be possessed only by non-mythicals, which, when used on a mythical, renders them sterile. One Use Only. | One Use | None | Not very tiring. |
| Dead Head | If used on a Duality Dragon one of their heads dies so it has to drag it around. It cannot come back to life, even with use of the Life blessing. If used on anything else it has no effect. | One Use | None | Very Tiring. |
| The Singlis-Rhaniqin Blessing | This blessing can only be possessed by the Singlis-Rhaniqin. It gives it the ability to kill either a Dragon or a Gryphon every three months. | One Use every 3 months | None | Not Very Tiring. |
| Phoenix Fire | This blessing allows the character to escape death.
When the character is near death, they use this blessing to burst into
flame. Their entire body is consumed but once the fire burns down they
continue to live. This blessing can even counteract the effects of the Death blessing. However it can only be used once. |
One Use | None | The character will faint after use. |
| Ëÿëš-főŗ-Ÿŏů |
This
blessing allows the user to gain control over another wolf, however this
leaves their own body in a useless state. They can leave control at
any time. However if their own body is attacked whilst in this state
they are forced away from control. A character that has this blessing used on them can fight back. The more blessings they have the more chance they will be able to break free. 5 blessings or more will allow them momentary freedom for a few seconds. 12 or more will allow a little more chance to break it. A whole set (for example, all of the common blessings or all of the uncommon blessings etc) will increase the chance to break free much more quickly. However if weak or injured, chances to break free are reduced substantially. If they do break free they feel dozy and weak. If the opponent casts this blessing again on them the same day, they will have less chance to break free, regardless of blessing number. The two characters MUST be touching to allow for this blessing to work in the first place. |
Unlimited | None |
Read
Description User of the blessing gets slightly tired once they have released hold on their opponent. |
| Ijáï-Mïrrïoïr-Ijáï | Once used in a battle, a character copies the previous blessing move of their opponent to attack. However any tiring effects do not occur. | Three Uses | None | No Tiredness |
Hard to Get
| Name | Description | Uses | Weaknesses | Tiredness |
| Dragon Heart | Gives you greater power in a battle. | Unlimited | §îðñ | After one time of using this in a fight, the attacker will become slightly tired. |
| Death | Can kill any creature, yet can only be used once. | One Use | Death Stop | After using this, the attacker will faint, and the opponent will die. |
| Death Stop | Blocks the Death blessing. Can only be used once. | One Use | None | After using this, the attacker will nearly faint. |
| Life | Restores life. Only can be used once. | One Use | Death | After using this, the user will faint. |
| Life Dissolve | Removes any Life Blessings from a character. Only can be used once. | One Use | None | After using this, the user will faint. |
| Moon Crest | Allows you to morph into a were that is seven feet tall. Only works on full moons. | Unlimited -Only on a full moon | None | Slightly tiring |
| Rock | Allows you to morph into a rock. | Unlimited | Dragon Heart | After two times of
using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last year, the attacked can use it ten times without becoming tired. |
| Egg | Allows you to morph into an egg. | Unlimited | Dragon Heart | After two times of
using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last year, the attacked can use it ten times without becoming tired. |
| Wound Healer | Heals minor scratches, poisonings etc. | Unlimited | None | Very Tiring |
| Heal | Heals deep scratches ONLY. | Unlimited | None | VERY Tiring |
| Bond | Creates a mental telepathic link between two creatures. Can only be used by the blessing owner with the agreement of the second participant in the bond, as once formed, this bond can never be dissolved. | One Use between two creatures | None | N/A |
| Feeder | The creature with this blessing can feed another hurt creature using unknown powers to keep the character well fed. CAN'T FEED ITSELF! | Unlimited | None | VERY Tiring |
| Tigerlily | Allows a creature to turn into a tiger for an hour, but if used more than twice in one day, the blessing will disappear. | See Description | None | Very Tiring, needs almost all energy to work |
| Bush Fire | Starts a powerful fire. | Unlimited | Any Water Based Blessings | After two times of
using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last year, the attacked can use it ten times without becoming tired. |
| The Mighty Misaco Blessing | Turns you into a fat blue back dragon for one day. Then, the blessing dissolves and you return to original form. | One Use | None | N/A |
| Illusion | Allows the user to create illusions of either themselves, or make the area seem dense with trees. Confuses the opponent. | Unlimited | Üaæzzöú | Very Tiring, needs almost all energy to work |
| Üaæzzöú | Breaks any illusions | Two Uses | None | Very Tiring, needs almost all energy to work |
| Contort | Scrambles the thoughts of any given creature and causes them to obey the first command given for approximately 2 days. One Use Only. | One Use | Contortionist | Very Tiring, needs almost all energy to work |
| Contortionist | Blocks the Contort blessing. One Use Only. | One Use | None | Quite Tiring |
| Arakave | The ability to heal life threatening injuries. | Two Uses | None | Tiring |
| Smells like Pickles | Turns the user into a pickle, or can produce pickles to eat or throw. | Unlimited | None | None |
| Spirit Flames | Dissolves a spirit or a ghost. They cannot come back after this. One use only. | One Use | None | Very Tiring, needs almost all energy to work |
| Who Likes Parmesean | Make yourself smell like stinky cheese. Other characters cannot stand the smell so must retreat. | Unlimited | None | Slightly Tiring |
| Freedom | This blessing allows a character to flee from a fight and be teleported to their pack or gang. | Unlimited | None | Character will faint after using this blessing. |
| Falling Chair | This blessing turns your character into a chair and well... falls OR it creates a chair which follows your character around the mountain. | Unlimited | None | Not Tiring |
| Cheese Parts | It changes one of the opponents body parts (i.e. nose, ear, paw, even a whole leg) into a block of cheese of the users choosing. It is also good in scaring an opponent who does not possess the blessing because of the drool the oozes from the users mouth. Be warned the change is permanent, though it is delicious. The body part in question is liable to fall off if allowed to decay which is inevitable after two weeks. However up until that point it is still functionable. | Ten Uses | Restore | Quite Tiring |
| Restore | This blessing restores a body part turned into cheese to a fully functional part again. | Ten Uses | None | Quite Tiring |
| Vampire Heart |
This blessing dramatically changes a character for as long as they
live. If they die and are restored to life they become normal
again. This blessing can be used on another character or on your
own. It basically makes teeth grow longer and more pointy, the lust
for blood becomes stronger and daylight can dramatically affect how well
the character can function. In some serious cases of direct
sunlight, characters have burnt to death. The character can be
killed by sunlight, the death blessing or a stake. If a character inflicted with Vampire Heart bites another, the other character gets inflicted too. However, if the next inflicted character bites another, it will not pass on again. The blessing must be originally be given by an admin or high ranked creature to be able to be passed on once. The recipient of it being passed on cannot carry it on. |
One Use | Death, a Stake, any blessing which creates bright lights (such as SunSun! It's Going To Rain!) | Quite Tiring |
| Sunlight |
This blessing directs a beam of bright sunlight towards the
opponent. However it is hard to control and if the user doesn't
cover their eyes they stand a chance of being blinded for a few
days. When used on an opponent it can stun them, blind them or burn
off all their fur. It also kills creatures under the influence of
Vampire Heart. This blessing does not work when there is no sunlight. If used when overcast or at night there will be no effect. |
Two Uses | None | Very Tiring |
| Invisibility | The power to become invisible. Any objects on the character however, such as jewellery, will not be invisible. This state lasts for an hour the first time used, then half an hour the second time used. The third time is is used it only works for ten minutes. | Three Uses | None | More tiring the more it is used. |
| Oommonine | This blessing blocks the use of any common blessings used against a character in battle. However this particular blessing can itself only be used once per battle. So after blocking one common blessing, it cannot block any more from the same fight. | Unlimited | None | N/A |
| Mega Impact | Stores up all the energy from blessings used against you that hit. Although you still get injured from them, they combine to be an effective counterattack, summoning forth all that stored up energy when you release the full power of this blessing. | Once per battle | None | Very Tiring |
Wilderness Game Blessings
(ONLY available in the Wilderness Game)
| Name | Description | Uses | Weaknesses | Tiredness |
| Night Eyes | Allows you to see in dark conditions. | Unlimited | N/A | N/A |
| Kid'mi | Allows you to walk on water. | Unlimited | Any Electric Based Blessing. | N/A |
| Laser Vision | Lasers shoot out of the attackers eyes which can blind a foe for an entire battle. | Unlimited | Eye Shield | N/A |
| Eye Shield | Blocks Laser Vision. | Unlimited | N/A | N/A |
| Soapity | Makes the opponent slip over. | Unlimited | N/A | N/A |
Rank Only Blessings
(At a certain rank you can gain some of these rare blessings, see Rank page for more details upon when)
Although these blessings were strictly made for ranks, in certain circumstances creatures that have done great honour might earn them.
| Name | Description | Uses | Weaknesses | Tiredness |
| Last Hope | The power to make an opponent faint when on the bridge of defeat or death yourself. It then gives the creature a small amount of energy to help it escape. | Three Use | Lenrhan | N/A |
| Lenrhan | Named after the wolf who never gave up hunting to kill those who first escaped him, this blessing destroys the Last Hope blessing and grants the user with a small amount of extra energy. | Three Use | None | N/A |
| The Ammie's Eyez | Gives you purple eyes for a day. | One Use | Wolfy's Eyes Aren't Purple | N/A |
| Wolfy's Eyes Aren't Purple | If used on a creature who has used The Ammie's Eyez blessing that day, it makes the creature blind for a week! | One Use | None | N/A |
| Ijanto | Makes a creature have eyes on the back of its head for one day. | One Use | Circles | N/A |
| Circles | Puts glasses on to the eyes on the back of a creatures head (if they have used the Ijanto blessing) | One Use | None | N/A |
| Tadaroth | Destroys any poisons in a character's body. | Three Uses | None | N/A |
| SunSun! It's Going To Rain! | Gives humans a radiant tan. Changes a character's fur colour to whatever colour they want. Can kill creatures under the influence of Vampire Heart. | One Use | None | N/A |
| Blood Bond |
This blessing works in a similar way to Bond. It enables two
characters to connect (with permission of both involved). Whenever
one is injured the other character absorbs a large amount of the pain
instead. This can cause the character connected to die when their
partner is in battle. However this does not make one character
infinite, as it does receive damage to a lesser extent.
When one of the characters sharing a Blood Bond dies, the other also dies. Blood Bond also acts in the same way as Bond, allowing thoughts and emotions to be shared. |
One Use on two characters | None | N/A |
| Unocommonine | This blessing blocks the use of any uncommon blessings used against a character in battle. However this particular blessing can itself only be used once per battle. So after blocking one uncommon blessing, it cannot block any more from the same fight. | Unlimited | None | N/A |
Special Christmas 2002 Blessings
(Only available Christmas 2002 special give-away days. Were you lucky enough?)
| Name | Description | Uses | Weaknesses | Tiredness |
| Tinsel | A snazzy decoration, harmful when eaten. | Unlimited | Any Fire Based Blessing | None |
| Crackle | Starts a raging fire-storm, which only works in air. It spins around three times hitting anything in its path, before evaporating itself. | Unlimited | Any Water Based Blessing | After two times of using this in a fight, the attacker will become
tired.
If a character uses this blessing often and has over the last five months, the attacked can use it four times without becoming tired. If a character uses this blessing often and has over the last year, the attacked can use it ten times without becoming tired. |
| Crackers-Go-Pop | Makes four Christmas Crackers in one go, which explode into flames at the opponents feet. Cannot be carried or thrown. ONLY TO BE USED ONCE PER BATTLE! | Once per battle | Any Water Based Blessing | Vaguely Tiring |
| Crackers-Go-Poop | Fumigate your opponent to the death. ONLY TO BE USED ONCE PER BATTLE! | Once per battle | Any Wind Based Blessing | Vaguely Tiring |
| Christmas Tree | Turns you into a festive Christmas Tree (watch out for those needles!) | Unlimited | None | Vaguely Tiring |
Special Christmas 2003 Blessings
(Only available Christmas 2003 special give-away days. Were you lucky enough?)
| Name | Description | Uses | Weaknesses | Tiredness |
| Peppermint Twist | Allows the user to have the colours of a peppermint candycane. | Unlimited | None | None |
| The Fake Peppermint Twist | Oh this blessing is an odd one! Once used on a character, instead of turning it into peppermint colours they die. Oh well, you can't have it all. | One Use | None | None |
| Turkey | Turns the user into a turkey for the day. | Unlimited | None | None |
| Starry Furation | Changes the users fur colour to have many star patterns on. | Unlimited | None | None |
| Feather Dust Wings | Allows the user to be able to fly and flap up dust at their opponent. One of the rarer Christmas 2003 Blessings. | Unlimited | None | None |
| Candycane | Creates candycanes of all sorts, can be used for attacking or eating. | Unlimited | None | None |
| Fake Candycane's from Hell | These candycanes aren't really candycanes! On closer inspection they explode in to shards of ice that draw blood. | Unlimited | None | None |
| Ice Javelin | Only works with the Fly or Feather Dust Wings Blessing. Whilst in the air the creature with this blessing can throw shards of deadly ice at the opponent. If they hit on target they can kill. | Unlimited | None | None |
Special Christmas 2004 Blessings
(Only available Christmas 2004 special give-away days. Were you lucky enough?)
| Name | Description | Uses | Weaknesses | Tiredness |
| Christmas Bells | A festive note to celebrate. It dims your opponents senses and makes them fall asleep. Nice. | Unlimited | None |